Maten no Sōmetsu | |
---|---|
Cover art of Maten no Sōmetsu |
|
Developer(s) | Kodansha Ltd.[1] |
Publisher(s) | Kodansha Ltd.[1] |
Producer(s) | Akihiko Suzuki[1] (鈴木 暁彦) |
Designer(s) | Akkiri[1] (あっきり) |
Composer(s) | Noriyuki Iwadare[2] (岩垂徳行) Isao Mizoguchi[2] (溝口功) |
Platform(s) | Mega Drive[1] |
Release date(s) | |
Genre(s) | Role-playing video game[1] |
Mode(s) | Single player |
Media/distribution | Cartridge |
Maten no Sōmetsu (魔天の創滅 , "Creation of Flashing Maten") is a Japan-exclusive role-playing video game for the Sega Mega Drive.[1]
A young boy is found by a warrior named Zafan who raised him like a foster son.[1] When the player turns 16 years of age, Zafan sends him to the king so that he can become a warrior and learn about his true origins.[1] The game is set in an environment similar to the European Middle Ages with swords and sorcery throughout the game.[1] As the game progressed, night turns into day and vice versa.[1]
This game is not to be confused with the post-apocalptic game Maten Densetsu: Senritsu no Ooparts for the Super Famicom.[1] According to a reviewer on Retrojrpg, the difficulty level is severely difficulty for the beginning quests - thus earning the distinction of receiving negative reception in Japan.[3] A character is assigned a level 1 character to do a quest that was clearly designed for a level 6 character.[3] Also, there is a gigantic font that seems to overtake the importance of the player's vital statistics.[3]
The game also features the use of a swastika to describe a holy temple in the game.[4] Despite contemporary usage by Nazi Germany, the swastika actually refers to the use by the Buddhists and the Hindus as a religious symbol.[4]